Virtual Worldmaking: Cultivating Digital Art Practice
by Elizabeth Jochum and Mads Deibjerg Lind
This chapter examines a dynamic of interdisciplinary fusion. In particular, the chapter explores how digital innovation traverses art, entertainment and industries, with Virtual Reality as an example of how aesthetic interventions operate within a complex network of industrial, social and cultural needs, while intertwining with political and economic imperatives. With Denmark as a contextual example, where public and private funding for arts and digital growth often explicitly call for innovation and outreach activities, they point at the far-reaching consequences of this dynamic for the contemporary art scene where art is interdependent on the larger political and cultural economy.